Category:Species

Faes
Along with Humans and Shifters, Faes are one of the oldest species, ancestors of Elves and Lizardkin. Faes are considered magical beings more than the Elves, who mainly focus on the art of nature. There are 3 types of Faes: Northern, Southern and Central. Central Faes are the offspring of the former two; therefore, they don’t have their own culture and are considered outcasts.

Faes are often hunted for their wings - they’re either killed or have the wings cut off. The Northern Faes possess large, crystal-like wings of intense blue colour that are valued for their beauty. Due to the harsh climate, the Southern Faes have developed wings that resemble those of a dragon: tougher, brownish and very durable. The wings of the Central Faes are the most valuable because they hold the traits of both Northern and Southern Faes; they are exquisite wings that keep excellent durability.

Faes have pointed ears, sometimes unnatural coloured hair such as bright blue, magenta or other colours and can live up to 10000 years, where every 100 is 1 year compared to humans.

Species abilities: Jump Boost 4

Shifters
Shifters are the descendants of Faes and Humans. Shifters used to shift to other creatures a long time ago, but even though they kept their name, their blood got extremely diluted over thousands of years of crossbreeding, and they can't shift anymore. Now, these rare species only have one or two physical animal traits (horns, fangs, hooves, animal ears, etc.) and their ability to breathe underwater and see in the dark better than normal humans. Shifters are individualistic, nomadic and they care about standing out. They aren’t fighters, as they are weaker than humans, almost brittle.

Species abilities: -2 Hearts, Night Vision, Water Breathing

Elves and Half-Elves
Elves, the hybrids of Northern Fae and Humans, are the species closest to nature, the high society of the forest. They have adapted to surviving in the wilderness and have phenomenal hunting and woodworking skills. Elves have been praised for their abilities and beauty; therefore, they think highly of themselves and are regarded as selfish. Elves are usually tall, have pointy ears and are known to have a longer lifespan than humans.

Species abilities: Speed 1

Half-Elves, the hybrids of Elves and Humans, are looked down on by Elves of pure blood, and Humans expect too much from them, leaving them to belong to none of the sides. They keep their pointy ears but are slightly weaker and not as elegant.

Species abilities: None

Lizardkin and Half-Lizardkin
Lizardkin are a warrior race, descendants of the Southern Fae. They come from tribes, and they tend to live their whole life in those places, but occasionally some decide to flee from their home to search for something new. Despite their warrior ways, lizardkin have been known as one of the most advanced in medicine, philosophy and are often interested in culture, literature and art.

They have brown-yellow or sometimes brown-green scales covering their entire body, big, colourful eyes and sharp teeth, sometimes a tail, spikes on their spine, or, rarely, dragon-like wings.

Species abilities: +2 Hearts, Night Vision

Half-Lizardkin keep the interests of the Lizardkin but look almost exactly like humans, except for their slightly tougher skin and bigger or unusually coloured eyes.

Species abilities: None

Orcs and Half-Orcs
Orcs can be described as ferocious and savage, of course, with some exceptions. This does not mean that Orcs aren’t intellectual; they just don’t get taught to be. They live a nomadic life far away from educated civilisation, but they usually become thieves or mercenaries if they separate. Orcs are exceptionally well taught in fighting as tribe fights are pretty standard in their culture.

They usually have tough brown-green skin, big fangs that stick out of their mouth, red-yellow or purple-blue eyes and no hair. Their body is more muscular compared to other species.

Species abilities: +3 Hearts, +3 Melee Damage, -0.5 Attack Speed

Half-Orcs are more similar to humans, only their skin is discoloured, and they have small fangs. They have hair as humans do, but exclusively of grayscale colours.

Species abilities: None

Demons
When a living being dies, their soul will be sent to the Soul Sand Valley in the Nether and become nearly indistinguishable from all other souls resting there. However, souls can rarely pull themselves out of the sand if they were extremely strong-willed or had holy blood in their veins. They then start to form a physical shape, held together by magic. It consists of nether materials, including soul sand, netherrack and blackstone and the magical energy of many souls, which can be a few dozens of souls or more.

Those shapes are called Demons, and they only exist in the Nether. They can’t survive in the overworld without strong magic; therefore, they have to have a summoner who would share their living magic with the Demon, bringing it to the Overworld in its unclear, unstable body of nether materials and magic or put them in another human body. The process of placing a demon into an already existing body corrupts it to some degree, depending on the ritual. After it, the Demon can look anything from an average human where something is slightly off to a full-on indescribable creature, similar to ancient descriptions of monsters.

Demons have a lot of souls powering them, and those souls are almost indistinguishable from one another. However, the few strongest ones can keep very minimal amounts of individuality, causing the Demon to occasionally have very sudden vague, blurry memories (static image-like rather than event-like) from the soul’s life and sudden changes in behaviour or specific desires. It comes more in a feeling than a finished thought. It might confuse the Demon themselves because they suddenly desire to do something they usually didn't, causing behaviour inconsistencies.

Species abilities: Unluck 50, Hunger 3, +2 Hearts

Humans
Humans are one of the oldest species on Iteria, along with Faes and Shifters. While humans are known for being resilient, both mentally and physically, they’re also famous for being the most ignorant and destructive species, wiping out their surroundings to expand instead of adapting to their environment peacefully.

Compared to other species, they’re very short-lived, so their life does not seem impactful compared to, say, a Fae’s, but humans are still proud to hold the credit for a lot of Iteria’s innovations.

Species abilities: Luck 100

Goblins
Goblins are mostly known for their incredibly chaotic behaviour, their only desire being to cause turmoil. They aren’t necessarily impulsive, though - they can work for order if they see how it would help bring chaos in the future. They don’t trust others easily, so if they do, the trust is for life, and a goblin can even abandon their chaotic ways for it. They usually live in caves or forests hidden from others, but they might also find their home in towns and cities.

Goblins look similar to humans, but they are very short (standing at around 4’2), have greenish skin, usually black, rarely silvery or white hair, more prominent floppy ears, small body mass and weak limbs. Because of their fragile body weight, they can attack quicker but deal minor damage.

Species abilities: -0.5 Melee Damage, +0.3 Attack Speed

Pandafolk
Pandafolk are an unfortunate creation of the Vi. They were created to make pandas more valuable creatures, trying to weaponize them, but the experiments were unsuccessful beyond creating an intelligent, two-legged being. Pandafolks scattered around the whole of Iteria, surviving in the jungles for thousands of years living in small clans. Their population has been steadily declining over time, and nowadays, they’re scarce to see, only known as fairy tales to most Iterian people.

Pandafolk can live for up to 500 years; they have very soft, valuable fur covering their body, as well as panda-like ears and some other features. They say these creatures are incredibly huggable.

Species abilities: None

Half Endermen
The Endermen are one of the oldest creatures living in the End. They’re known for their strange behaviour, seemingly intelligent but not truly aware of the world. There are three types of Endermen: Green, Violet and Blue.

Green-eyed Endermen are the most intelligent type. If they weren’t hunted down because of their rarity, they would be extraordinary diplomats, but unfortunately, almost none remain.

Violet eyed Endermen are by far the most common type. One could describe them as mindless beings controlled by the Ender Dragon herself, only dimly aware of the world. Intelligence in them is impossible to find. They speak a strange language that nobody has been able to decipher.

Blue-eyed Endermen, also incredibly rare, are the ones who have been freed from the Dragon’s control by either magic or some other power. For the most part, they remain the same person as when they were Green, sometimes subconsciously slipping into Violet habits, such as speaking their language. They often experience memory issues.

Half-Endermen are the crossbreeds of one of the three types and humans. They don’t possess any teleporting abilities but dislike and are harmed by water. Their body is usually void black; they tend to be quite tall and have eyes of the same colour that their Enderman parent’s eyes were during conception.

Species abilities: Water Vulnerability, Speed 1, +3 Hearts

*Full Endermen are not a playable species.

Half-Villagers and Half-Illagers
The Villager and the Illager wars go back to ancient times as these two species back in thousands of years were one powerful, god-like race. Back in that time, they were called The Vi.

The Vi were torn apart when Humans came close to extinction. Half of them wanted to save the humans, yet the other tried to eradicate them. The two sides couldn’t agree, war broke out, and the pro-human Vi became Villagers, while the anti-human side became Illagers. The Villagers won the battle, therefore pushing the Illagers off to the side, weakening them.

Half-Illagers and Half-Villagers result from the Vi mating with humans. Half-Illagers are very rare because of the Human and Illager conflicts. Half-(V)Illagers look like their Villager and Illager parents, but with smaller noses and heads. They are slightly strange looking, as they’re the mix of two completely different body structures.

Species abilities:

Half-Villager: -0.5 Melee Damage, Speed 1, Luck 50

Half-Illager: +2 Melee Damage, -0.3 Attack Speed

*Full Villagers and Illagers are not playable species.

Ghosts
Ghosts are the souls that were never cast to the Nether because they managed to keep their spirits out of the sands. This usually requires a person to have had a holy lineage, even from thousands of years ago, or Ghosts can result from mighty wizards drawing all Living Magic from the surroundings. Ghosts are essentially living souls that don’t have a mortal body but can interact with the world through magical means and can only be destroyed by magic.

Species abilities: Slow Falling, Invisibility, Hunger 2, -0.5 Melee Damage

Undead
The Undead are highly stubborn people, having kept their souls in their rotting body after its death, therefore being rare. Because of their dead nerves, they don’t often experience pain and tend to be sturdier in fights; however, they’re slower and therefore weaker. Their mortal vessel is very sensitive to sunlight, so they have to wear protective helmets while under the sun.

Their bodies can look like skeletons, rotting meat or a combination of both.

Species abilities: Sun Damage, 4+ Hearts, -1.5 Melee Damage

Dwarves
Dwarves live in mountainous areas or caves. They enjoy mining, exploring caves, and are fascinated by minerals of the deep earth layers, often gold in particular. Their culture is well developed, valuing history and the origin of the species.

Their eyes have adapted to the constant darkness; over time, they also got immune to the poison of Cave Spiders. Dwarves are relatively short to fit in smaller caves, and they’re weaker in sunlight because their surroundings look way too bright. Dwarves are physically strong to mine considerable amounts of stone, but they’re not a warrior race.

Species abilities: Weakness 1 in sunlight, Poison immunity, Night Vision